Tripo3D H3.1 Text to 3D: 3D Model Generator

High-quality text-to-3D with selectable texture and geometry quality, optional PBR materials, and quad-topology output. Best for game-ready assets.

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Overview

About this model

High-quality text-to-3D with selectable texture and geometry quality, optional PBR materials, and quad-topology output. Engineered for game-ready, animation-ready assets.

1Game Dev: Build hero props with quad topology and PBR materials.
2Animation: Generate base meshes optimised for rigging and deformation.
3Product Design: Prototype detailed objects with fine surface detail.
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Pricing & Value

Cost analysis

muapiapp$0.10 - $0.30 per generation

$0.10 no texture, $0.20 standard textures, $0.30 detailed textures. Add-ons: +$0.20 detailed geometry, +$0.05 quad mesh.

Fal.ai$0.10 - $0.30 per generation

$0.10 no texture, $0.20 standard, $0.30 detailed. Add-ons: +$0.20 detailed geometry, +$0.05 quad mesh.

ReplicateNot available

This model is not currently available on Replicate.

* Competitor pricing is estimated based on similar model architectures and usage tiers.

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Technical Details

Configuration schema

Promptstring

Text prompt describing the 3D object (max 1024 chars).

Default ValueA giant humanoid mech with molten lava flowing through cracks in its black metal armor.
Negative Promptstring

Concepts to exclude from the generation.

Default Valuelow quality, blurry, distorted
Textureboolean

Generate textures alongside the mesh.

Default Valuetrue
Texture QualityEnum (2 options)

Standard or detailed texture quality.

Default Valuestandard
Geometry QualityEnum (2 options)

Detailed geometry adds finer surface detail (+$0.20).

Default Valuestandard
PBR Materialsboolean

Enable physically based rendering materials.

Default Valuefalse
Quad Meshboolean

Generate quad topology mesh (+$0.05).

Default Valuefalse
Auto Sizeboolean

Automatically scale the model.

Default Valuefalse
Face Limitint

Target polygon count.

Default Value-
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Implementation Guide

Developer documentation

How to Use Tripo3D H3.1 Text to 3D

  1. Write a detailed prompt: Up to 1,024 characters. Use negative_prompt to exclude unwanted features.

  2. Pick texture quality: standard is the default; detailed produces higher-resolution maps for an additional fee.

  3. Pick geometry quality: detailed adds finer surface detail (+$0.20).

  4. Optional add-ons: Enable quad for quad-topology mesh (+$0.05), pbr for physically-based materials, or auto_size for automatic scaling.

  5. Submit: Poll until the prediction returns a .glb URL.

Common Questions

Frequently asked

When should I use detailed geometry?

When you need fine surface details preserved (e.g., engravings, fabric folds). Costs an extra $0.20 per generation.

What's quad topology good for?

Quad meshes are easier to rig, subdivide, and edit by hand. Recommended for character work.

How does pricing tier work?

Standard textures: $0.20. Detailed textures: $0.30. Add-ons stack: detailed geometry +$0.20, quad mesh +$0.05.