Explore/muapi.ai/tripo3d-p1-text-to-3d

muapi/tripo3d-p1-text-to-3d

Image to 3D

Generate textured 3D meshes directly from a text prompt. Outputs a clean .glb with optional PBR textures and configurable polygon count.

Input

Configure the model parameters below.

Generate textures alongside the mesh.

Result

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Overview

About this model

Generate a textured 3D mesh from a text prompt. Output is a clean .glb suitable for game engines, AR experiences, and 3D printing pipelines.

1Game Dev: Prototype props and environment assets from a one-line description.
2AR / VR: Spin up textured objects for Unity, Unreal, or WebXR scenes.
3Visualisation: Generate concept models for product or architectural reviews.
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Pricing & Value

Cost analysis

muapiapp$0.40 - $0.50 per generation

$0.40 without textures, $0.50 with textures.

Fal.ai$0.40 - $0.50 per generation

$0.40 without textures, $0.50 with textures.

ReplicateNot available

This model is not currently available on Replicate.

* Competitor pricing is estimated based on similar model architectures and usage tiers.

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Technical Details

Configuration schema

Promptstring

Text prompt describing the 3D object (max 1024 chars).

Default ValueA stylised wooden treasure chest with brass hinges
Textureboolean

Generate textures alongside the mesh.

Default Valuetrue
Face Limitint

Target polygon count.

Default Value-
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Implementation Guide

Developer documentation

How to Use Tripo3D P1 Text to 3D

  1. Write a clear prompt: Describe the object, materials, and style in up to 1,024 characters.

  2. Choose texture on/off: Texture-on gives you a fully PBR-ready model; texture-off is cheaper and faster, ideal when you'll retexture downstream.

  3. Optionally cap polygons: Set face_limit (48-20,000) to control mesh density. Leave blank for the default.

  4. Submit: The API returns a request_id. Poll the prediction endpoint until the result includes a .glb URL.

Common Questions

Frequently asked

What format is the output?

A binary glTF file (`.glb`) that can be loaded directly into three.js, Unity, Unreal, Blender, and most 3D viewers.

Does texture quality change cost?

Yes. Generating without textures costs $0.40; with textures costs $0.50.

Can I control polygon count?

Yes - set `face_limit` to any value between 48 and 20,000.