Convert a single image into a highly detailed 3D model with selectable texture quality and optional quad topology. Ideal for product visualisation and game assets.
About this model
Convert a single image into a highly detailed 3D model with selectable texture quality and optional quad topology. Ideal for product visualisation, game props, and animation-ready assets.
Cost analysis
| Provider | Cost | Notes |
|---|---|---|
| muapiapp | $0.20 - $0.40 per generation | $0.20 no texture, $0.30 standard, $0.40 detailed. Add-ons: +$0.20 detailed geometry, +$0.05 quad mesh. |
| Fal.ai | $0.20 - $0.40 per generation | $0.20 no texture, $0.30 standard, $0.40 detailed. Add-ons: +$0.20 detailed geometry, +$0.05 quad mesh. |
| Replicate | Not available | This model is not currently available on Replicate. |
$0.20 no texture, $0.30 standard, $0.40 detailed. Add-ons: +$0.20 detailed geometry, +$0.05 quad mesh.
$0.20 no texture, $0.30 standard, $0.40 detailed. Add-ons: +$0.20 detailed geometry, +$0.05 quad mesh.
This model is not currently available on Replicate.
* Competitor pricing is estimated based on similar model architectures and usage tiers.
Configuration schema
| Parameter | Type | Description | Default |
|---|---|---|---|
| Image URL | string | Reference image used to generate the 3D model. | https://cdn.muapi.ai/assets/tripo3d-h31-image-to-3d.png |
| Texture | boolean | Generate textures alongside the mesh. | true |
| Texture Quality | Enum (2 options) | Standard or detailed texture quality. | standard |
| Geometry Quality | Enum (2 options) | Detailed geometry adds finer surface detail (+$0.20). | standard |
| PBR Materials | boolean | Enable physically based rendering materials. | false |
| Quad Mesh | boolean | Generate quad topology mesh (+$0.05). | false |
| Auto Size | boolean | Automatically scale the model. | false |
| Face Limit | int | Target polygon count. | - |
Reference image used to generate the 3D model.
https://cdn.muapi.ai/assets/tripo3d-h31-image-to-3d.pngGenerate textures alongside the mesh.
trueStandard or detailed texture quality.
standardDetailed geometry adds finer surface detail (+$0.20).
standardEnable physically based rendering materials.
falseGenerate quad topology mesh (+$0.05).
falseAutomatically scale the model.
falseTarget polygon count.
-Developer documentation
Upload a clean reference image: Front-facing, well-lit photos give the most accurate geometry.
Pick texture quality: standard (default) or detailed for higher-resolution maps.
Pick geometry quality: detailed adds finer surface detail (+$0.20).
Optional add-ons: Enable quad for quad-topology (+$0.05), pbr for physically-based rendering, or auto_size for automatic scaling.
Submit: Poll until the prediction returns a .glb URL.
Frequently asked
Single-image reconstruction works best with front-facing photos. For angled or asymmetric objects use the multiview variant.
With `geometry_quality: detailed` it will reconstruct finer surface features. Texture quality controls how sharp the colour maps are.
Detailed geometry adds $0.20; quad mesh adds $0.05. They can be combined.