Meshy V7 Image to 3D: AI 3D Model API

Transform 2D reference images into textured 3D meshes with Meshy V7. Configurable topology, PBR, rigging & animation support.

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Overview

About this model

Generate production-ready textured 3D assets from single reference images using Meshy V7. Meshy V7 Image-to-3D provides configurable mesh topology (quad or triangle), target polycounts up to 300,000 polygons, symmetry control, PBR map generation (metallic, roughness, normal), automatic humanoid character rigging, and preset action animations. Output formats include glTF/GLB, FBX, and OBJ.

1Game Development: Convert 2D concept art into textured 3D character and prop models.
2Product Visualization: Generate 3D e-commerce asset models directly from product photography.
3Character Animation: Rig and animate humanoid 3D models automatically for interactive web and AR apps.
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Pricing & Value

Cost analysis

muapiappStarting at $1.144 per generation

muapiapp offers flexible option-based pricing with PBR, Ultra Mode, rigging, and animation support.

Fal.ai$0.88 - $1.54 base

Base vendor cost without margin starts at $0.88.

Replicate$0.88 - $1.54 base

Base vendor cost without margin starts at $0.88.

** Competitor pricing is estimated based on similar model architectures and usage tiers.

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Technical Details

Configuration schema

Reference Image URLstring

Reference image for 3D model creation.

Default Valueundefined
Model TypeEnum (2 options)

Use standard for detailed mesh or lowpoly for cleaner low-polygon geometry.

Default Valuestandard
TopologyEnum (2 options)

Mesh topology setting (ignored when model_type is lowpoly).

Default Valuetriangle
Target Polycountint

Target number of polygons for standard remeshed output.

Default Value30000
Symmetry ModeEnum (3 options)

Controls symmetry during model generation.

Default Valueauto
Should Remeshboolean

Enable remeshing for cleaner topology.

Default Valuetrue
Should Textureboolean

Generate textures for the 3D model.

Default Valuetrue
Enable PBRboolean

Generate PBR maps in addition to the base color texture.

Default Valuefalse
Ultra Modeboolean

Enable higher-fidelity geometry with finer surface detail.

Default Valuefalse
Pose ModeEnum (2 options)

Humanoid pose used for generation.

Default Valuea-pose
Texture Promptstring

Optional text guidance for texture generation.

Default Value-
Texture Image URLstring

Optional image to guide texture generation.

Default Valueundefined
Enable Riggingboolean

Automatically rig a humanoid character.

Default Valuefalse
Rigging Height (Meters)number

Approximate character height in meters when rigging is enabled.

Default Value1.7
Enable Animationboolean

Apply an animation preset (requires rigging).

Default Valuefalse
Animation Action IDint

Meshy animation preset ID (0 to 696).

Default Value92
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Implementation Guide

Developer documentation

How to Use Meshy V7 Image to 3D

  1. Provide a Reference Image: Upload a clear 2D image or supply a publicly accessible image_url.

  2. Configure Mesh Topology: Select between standard or lowpoly mesh geometry, choose quad or triangle topology, and set your target polycount (from 100 to 300,000).

  3. Enable PBR & Rigging: Toggle enable_pbr for realistic materials and enable_rigging to automatically rig humanoid characters.

  4. Submit Request: Send a POST request to /api/v1/meshy-v7-image-to-3d:

curl -X POST https://api.muapi.ai/api/v1/meshy-v7-image-to-3d \
  -H "Authorization: Bearer $MUAPI_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "image_url": "https://example.com/character.jpg",
    "topology": "triangle",
    "target_polycount": 30000,
    "enable_pbr": true,
    "enable_rigging": true
  }'

Common Questions

Frequently asked

What file formats does Meshy V7 Image to 3D output?

Meshy V7 outputs textured GLB files alongside FBX, OBJ, and USDZ format 3D models.

Can Meshy V7 automatically rig humanoid characters?

Yes, enabling rigging will automatically generate a humanoid bone skeleton with walking and running animation presets.

What topology options are supported?

You can select between quad or triangle mesh topology and specify target polycounts from 100 up to 300,000 polygons.

What is PBR map generation?

PBR (Physically Based Rendering) mode generates normal, roughness, and metallic maps in addition to the base color texture.

What is the cost per generation?

Meshy V7 Image to 3D pricing starts at $1.144 credits per generation ($1.716 for standard textured mesh) with optional add-ons for Ultra Mode, rigging, and animation presets.