Reconstruct textured PBR 3D models from 1 to 4 reference images with Meshy V7. Configurable topology, PBR, rigging & animation support.
About this model
Generate production-ready textured 3D assets from up to four reference images of an object using Meshy V7. Meshy V7 Multi-Image-to-3D provides configurable mesh topology (quad or triangle), target polycounts up to 300,000 polygons, symmetry control, PBR map generation, automatic humanoid character rigging, and preset action animations. Output formats include glTF/GLB, FBX, and OBJ.
Cost analysis
| Provider | Cost | Notes |
|---|---|---|
| muapiapp | Starting at $1.144 per generation | muapiapp offers option-based pricing with full multi-view PBR, rigging, and animation support. |
| Fal.ai | $0.88 - $1.54 base | Base vendor cost without margin starts at $0.88. |
| Replicate | $0.88 - $1.54 base | Base vendor cost without margin starts at $0.88. |
muapiapp offers option-based pricing with full multi-view PBR, rigging, and animation support.
Base vendor cost without margin starts at $0.88.
Base vendor cost without margin starts at $0.88.
** Competitor pricing is estimated based on similar model architectures and usage tiers.
Configuration schema
| Parameter | Type | Description | Default |
|---|---|---|---|
| Reference Image URLs | array | 1 to 4 reference images of the same object from different angles. | undefined |
| Topology | Enum (2 options) | Mesh topology setting. | triangle |
| Target Polycount | int | Target number of polygons for standard remeshed output. | 30000 |
| Symmetry Mode | Enum (3 options) | Controls symmetry during model generation. | auto |
| Should Remesh | boolean | Enable remeshing for cleaner topology. | true |
| Should Texture | boolean | Generate textures for the 3D model. | true |
| Enable PBR | boolean | Generate PBR maps in addition to the base color texture. | false |
| Pose Mode | Enum (2 options) | Humanoid pose used for generation. | a-pose |
| Texture Prompt | string | Optional text guidance for texture generation. | - |
| Enable Rigging | boolean | Automatically rig a humanoid character. | false |
| Rigging Height (Meters) | number | Approximate character height in meters when rigging is enabled. | 1.7 |
| Enable Animation | boolean | Apply an animation preset (requires rigging). | false |
| Animation Action ID | int | Meshy animation preset ID (0 to 696). | 92 |
1 to 4 reference images of the same object from different angles.
undefinedMesh topology setting.
triangleTarget number of polygons for standard remeshed output.
30000Controls symmetry during model generation.
autoEnable remeshing for cleaner topology.
trueGenerate textures for the 3D model.
trueGenerate PBR maps in addition to the base color texture.
falseHumanoid pose used for generation.
a-poseOptional text guidance for texture generation.
-Automatically rig a humanoid character.
falseApproximate character height in meters when rigging is enabled.
1.7Apply an animation preset (requires rigging).
falseMeshy animation preset ID (0 to 696).
92Developer documentation
Provide Reference Images: Supply 1 to 4 reference images of an object in images array.
Configure Mesh Topology: Choose quad or triangle topology and set target polycount (100 to 300,000).
Enable PBR & Rigging: Set enable_pbr for realistic materials and enable_rigging for humanoid skeleton rigging.
Submit Request: Send a POST request to /api/v1/meshy-v7-multi-image-to-3d:
curl -X POST https://api.muapi.ai/api/v1/meshy-v7-multi-image-to-3d \
-H "Authorization: Bearer $MUAPI_KEY" \
-H "Content-Type: application/json" \
-d '{
"images": [
"https://example.com/front.jpg",
"https://example.com/side.jpg"
],
"topology": "triangle",
"target_polycount": 30000,
"enable_pbr": true,
"enable_rigging": true
}'
Frequently asked
You can provide between 1 and 4 reference images of the same object from different angles.
Outputs include textured GLB files alongside FBX, OBJ, and USDZ format 3D models.
Yes, enabling `enable_rigging` generates a humanoid bone skeleton with optional animation presets.
Meshy V7 Multi-Image to 3D pricing starts at $1.144 credits per generation ($1.716 for standard textured mesh) with optional add-ons for Ultra Mode, rigging, and animation presets.