Generate a clean 3D mesh from a single reference image. Output is a textured .glb plus FBX/OBJ/USDZ alternatives. Optional PBR materials and rigging-ready output.
About this model
Generate a clean 3D mesh from a single reference image. Output is a textured .glb plus FBX / OBJ / USDZ alternatives. Optional PBR materials, pose normalisation, and rigging-ready output.
Cost analysis
| Provider | Cost | Notes |
|---|---|---|
| muapiapp | $0.50 per generation | Flat rate regardless of polygon count or topology. |
| Fal.ai | $0.80 per generation | Approximately 38% cheaper on muapiapp. |
| Replicate | Not available | This model is not currently available on Replicate. |
Flat rate regardless of polygon count or topology.
Approximately 38% cheaper on muapiapp.
This model is not currently available on Replicate.
* Competitor pricing is estimated based on similar model architectures and usage tiers.
Configuration schema
| Parameter | Type | Description | Default |
|---|---|---|---|
| Image URL | string | Reference image used to generate the 3D model. | https://cdn.muapi.ai/assets/meshy-6-image-to-3d.png |
| Generate Texture | boolean | Generate textures alongside the mesh. | true |
| Topology | Enum (2 options) | Output mesh topology. | triangle |
| Target Polygon Count | int | Target polygon count for the output mesh. | 30000 |
| Remesh | boolean | Enable remesh phase. | true |
| Symmetry | Enum (3 options) | Symmetry detection mode. | auto |
| Enable PBR | boolean | Generate PBR maps. | false |
| Pose Mode | Enum (3 options) | Force humanoid characters into a standard pose. | |
| Texture Prompt | string | Optional text to guide the texturing pass. | weathered metal with rust accents |
Reference image used to generate the 3D model.
https://cdn.muapi.ai/assets/meshy-6-image-to-3d.pngGenerate textures alongside the mesh.
trueOutput mesh topology.
triangleTarget polygon count for the output mesh.
30000Enable remesh phase.
trueSymmetry detection mode.
autoGenerate PBR maps.
falseForce humanoid characters into a standard pose.
Optional text to guide the texturing pass.
weathered metal with rust accentsDeveloper documentation
Upload a reference image: Front-facing photos with clean backgrounds work best.
Choose whether to texture: should_texture: true retains image colours; false returns a clean white mesh.
Pick topology and polygon count: triangle or quad; polycount from 100 to 300,000.
Optional tuning: Use pose_mode (a-pose / t-pose) for humanoid characters, enable_pbr for PBR maps, or texture_prompt to guide the texturing pass.
Submit: Poll until the prediction returns a .glb URL.
Frequently asked
Use `a-pose` or `t-pose` when generating humanoid characters that you plan to rig. The model is forced into a standard pose.
It's a free-text hint that guides the texturing pass - useful for overriding or refining the colours inferred from your input image.
Yes - for humanoid models, exporting in A-pose or T-pose makes downstream rigging much easier.