Meshy 6 Text to 3D: 3D Model Generator

Generate detailed 3D models from text with configurable topology, polygon count, symmetry, and optional PBR materials. Tuned for clean game-ready output.

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Overview

About this model

Generate detailed 3D models from text with configurable topology, polygon count, symmetry, and optional PBR materials. Tuned for clean, game-ready output across a wide range of styles.

1Game Dev: Generate stylised props, weapons, and creatures from text.
2Indie Development: Stand up entire art pipelines without a 3D modeller.
3Prototyping: Iterate on object designs in seconds rather than days.
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Pricing & Value

Cost analysis

muapiapp$0.50 per generation

Flat rate regardless of polygon count or topology.

Fal.ai$0.80 per generation

Approximately 38% cheaper on muapiapp.

ReplicateNot available

This model is not currently available on Replicate.

* Competitor pricing is estimated based on similar model architectures and usage tiers.

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Technical Details

Configuration schema

Promptstring

Text prompt describing the 3D object (max 600 chars).

Default ValueA cyberpunk frog DJ wearing neon headphones and oversized futuristic streetwear standing behind turntables.
ModeEnum (2 options)

Preview is faster/cheaper, full produces final quality.

Default Valuefull
TopologyEnum (2 options)

Output mesh topology.

Default Valuetriangle
Target Polygon Countint

Target polygon count for the output mesh.

Default Value30000
Remeshboolean

Enable remesh phase.

Default Valuetrue
SymmetryEnum (3 options)

Symmetry detection mode.

Default Valueauto
Enable PBRboolean

Generate PBR maps.

Default Valuefalse
Expand Promptboolean

Automatically enrich the prompt for more detail.

Default Valuefalse
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Implementation Guide

Developer documentation

How to Use Meshy 6 Text to 3D

  1. Write a detailed prompt: Up to 600 characters. Specify materials, mood, and style.

  2. Choose mode: preview is fast and rough; full produces final quality.

  3. Pick topology: triangle (default) or quad for animation-friendly meshes.

  4. Set polygon count: target_polycount controls mesh complexity (100-300,000).

  5. Optional tuning: Adjust symmetry_mode, enable enable_pbr for PBR maps, or enable enable_prompt_expansion for auto-enriched prompts.

  6. Submit: Poll until the prediction returns a .glb URL.

Common Questions

Frequently asked

What's the difference between preview and full?

Preview generates a rough draft for fast iteration; full produces the final high-quality output. Pricing is the same on muapiapp.

What output formats are available?

Primary output is `.glb`. The underlying provider also produces FBX, OBJ, USDZ, and BLEND variants which are included when present.

Should I enable PBR?

Yes if you're targeting modern game engines (Unity, Unreal, three.js). Skip it if you just need a basic colour map.