Reconstruct a 3D mesh from 1-4 reference images. Multi-view inputs produce more accurate geometry for complex or asymmetric objects.
About this model
Reconstruct a 3D mesh from 1-4 reference images. Multi-view inputs produce more accurate geometry for complex or asymmetric objects, while still supporting single-image submissions.
Cost analysis
| Provider | Cost | Notes |
|---|---|---|
| muapiapp | $0.50 per generation | Flat rate regardless of polygon count or topology. |
| Fal.ai | $1.20 per generation | Approximately 58% cheaper on muapiapp. |
| Replicate | Not available | This model is not currently available on Replicate. |
Flat rate regardless of polygon count or topology.
Approximately 58% cheaper on muapiapp.
This model is not currently available on Replicate.
* Competitor pricing is estimated based on similar model architectures and usage tiers.
Configuration schema
| Parameter | Type | Description | Default |
|---|---|---|---|
| Image URLs | array | 1-4 reference images from different angles. | https://cdn.muapi.ai/assets/meshy-6-multi-image-to-3d-1.jpg |
| Generate Texture | boolean | Generate textures alongside the mesh. | true |
| Topology | Enum (2 options) | Output mesh topology. | triangle |
| Target Polygon Count | int | Target polygon count for the output mesh. | 30000 |
| Remesh | boolean | Enable remesh phase. | true |
| Symmetry | Enum (3 options) | Symmetry detection mode. | auto |
| Enable PBR | boolean | Generate PBR maps. | false |
| Pose Mode | Enum (3 options) | Force humanoid characters into a standard pose. | |
| Texture Prompt | string | Optional text to guide the texturing pass. | weathered metal with rust accents |
1-4 reference images from different angles.
https://cdn.muapi.ai/assets/meshy-6-multi-image-to-3d-1.jpgGenerate textures alongside the mesh.
trueOutput mesh topology.
triangleTarget polygon count for the output mesh.
30000Enable remesh phase.
trueSymmetry detection mode.
autoGenerate PBR maps.
falseForce humanoid characters into a standard pose.
Optional text to guide the texturing pass.
weathered metal with rust accentsDeveloper documentation
Upload 1-4 reference images: More views give better geometry; aim for 3-4 angles when possible.
Choose whether to texture: should_texture: true (default) retains image colours.
Pick topology and polygon count: triangle or quad; polycount from 100 to 300,000.
Optional tuning: pose_mode for humanoid pose normalisation, enable_pbr for PBR materials, or texture_prompt to guide texturing.
Submit: Poll until the prediction returns a .glb URL.
Frequently asked
3-4 images from different angles produce the most accurate reconstruction. 1-2 images still work but with less geometric fidelity.
Yes - consistent lighting and clean, similar backgrounds across views produce the cleanest results.
For asymmetric or complex objects, yes. For simple front-facing items, single-image is usually sufficient and cheaper to upload.