OmniHuman 2.0: AI Lipsync

Animate a portrait with audio using OmniHuman 2.0: realistic lip sync, prompt control, up to 300s. Try free — pay per generation, no subscription. Generate realistic talking and singing avatar video from a portrait image and audio using OmniHuman 2.0. Optional text prompt controls scene, motion and camera.

Etkileşimli Model Kontrolleri

Generate realistic talking and singing avatar video from a portrait image and audio using OmniHuman 2.0. Optional text prompt controls scene, motion and camera.

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Genel Bakış

Bu model hakkında

OmniHuman 2.0 animates a single portrait image with an audio track into a realistic talking or singing video. Motion and lip sync are driven by the audio, and an optional text prompt of up to 300 characters controls the scene, character motion and camera movement. It accepts audio from 4 to 300 seconds, so it suits long-form presenters, explainers and music clips, with prompts in Chinese, English, Japanese, Korean, Spanish and Indonesian.

1Digital Avatars: Create presenters and spokespeople from one portrait and a voiceover.
2Education: Turn lesson audio into a talking instructor video up to five minutes long.
3Music: Make a portrait sing along to a track with natural lip sync.
4Marketing: Produce multilingual spokesperson clips by swapping the audio.
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Fiyatlandırma ve Değer

Maliyet analizi

muapiapp$0.10 per second of audio

Audio duration rounded up to the next second; minimum 4s ($0.40), maximum 300s ($30.00).

Fal.aiMevcut değil

OmniHuman 2.0 is not listed on Fal.ai.

ReplicateMevcut değil

OmniHuman 2.0 is not available on Replicate.

** Rakip fiyatları, benzer model mimarileri ve kullanım katmanları temel alınarak tahmin edilmiştir.

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Teknik Detaylar

Yapılandırma şeması

Komut İstemi (Prompt)string

prompt (max 300 characters) for scene, character motion and camera movement.

Varsayılan DeğerA museum guide explains how starlight lets us look into the universe's past in a friendly, engaging manner.
Görsel URLstring

URL of the portrait image (jpeg, png, webp, bmp, tiff, gif, heic; under 30 MB; aspect ratio 0.4-2.5).

Varsayılan Değerhttps://cdn.muapi.ai/assets/omnihuman-1-5.jpg
Ses URLstring

URL of the audio that drives motion and lip sync (wav or mp3, 4-300 seconds, under 15 MB).

Varsayılan Değerhttps://cdn.muapi.ai/assets/omnihuman-1-5.mp3
Watermarkboolean

Add a watermark to the .

Varsayılan Değerfalse
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Uygulama Kılavuzu

Geliştirici belgeleri

How to Use OmniHuman 2.0

  1. Prepare the portrait: Provide a clear image URL (under 30 MB, aspect ratio between 0.4 and 2.5, 300 to 6000 px per side).

  2. Provide the audio: Use a wav or mp3 URL between 4 and 300 seconds, under 15 MB.

  3. Optional prompt: Add up to 300 characters describing the scene, motion and camera.

  4. Submit and collect: Send the request and poll for the result.

curl -X POST https://api.muapi.ai/api/v1/omnihuman-2-0 \
  -H "x-api-key: $MUAPI_KEY" \
  -H "Content-Type: application/json" \
  -d '{"image_url": "https://example.com/portrait.png", "audio_url": "https://example.com/speech.mp3", "prompt": "A museum guide explains how starlight lets us look into the past in a friendly, engaging manner."}'

Then poll GET /api/v1/predictions/{request_id}/result until the status is completed, or pass a webhook query parameter.

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Sık Sorulan Sorular

Sık sorulanlar

What inputs does OmniHuman 2.0 need?

One portrait image (image_url) and one audio file (audio_url). A text prompt (up to 300 characters) is optional.

How long can the audio be?

Between 4 and 300 seconds. Audio must be wav or mp3 and under 15 MB.

How is the cost calculated?

$0.10 per second of audio, rounded up to the next whole second, with a 4-second minimum (a 4s clip costs $0.40) and a 300-second maximum ($30.00).

Does the output include a watermark?

No by default. Set enable_watermark to true to add one.

Which languages can the prompt use?

Chinese, English, Japanese, Korean, Spanish (Mexican) and Indonesian.

How is it different from OmniHuman 1.5?

OmniHuman 2.0 takes longer audio (up to 300 seconds), supports prompt control of scene, motion and camera, and is billed per second of audio.